![]() It has to be the same so something like 2 x 2 y 2 z is acceptable and if this could be one of the causes of why you believe it's coming out different on compile. You can't have an instance object with a scale of 0.5 x 5 y 23 z. With that out of the way keep in mind that the scale of instance geometry can only be uniform. It is not any mesh that you have separate from the level mesh. To be clear instance geometry is any mesh in your object list with the % prefix. The shader symbol "-" should be used and the shader used on the object should be a material name that has breakable. So to be specific ocean_opaque won't be see through but the other water shaders will be.Īs for you breakable glass issue are you sure you set it up properly. The shader will determine if the water is opaque or transparent and what color the water is. If you don't fill this in then water tends to be black like you said before. The water definition tag block in scenario_structure_bsp gives it some of it's properties.
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